Latin America Championship 2026 — Editor Usage Report (normalized by region)

Table of Contents

SCORE | RUNS | TASKS | CLARIFICATIONS | STATISTICS

1. Metric, inclusion rule, and interpretation

  • Contest duration: 5 hours = 300 minutes.
  • Usage criterion (this report): an editor is considered used by a team if it remained open for at least 60 minutes.
  • Interpretation: within the 300-minute window, a higher “open time” suggests stronger evidence the editor was used; however, this report focuses on adoption (how many teams used each editor), not on minutes.
  • Important: this report does not relate editor choice to final ranking.

2. Regions

Region code Meaning
MX Mexico
CB Caribbean
CA Central America
BR Brazil
NO South America North
SO South America South

3. Teams per region

Counts below come from the provided standings list (41 teams total).

Region Teams
SO 14
BR 12
MX 6
CB 4
CA 3
NO 2
Total 41

4. Overall editor adoption (all teams)

(Unique teams that used each editor for >= 60 minutes. A team may use multiple editors.)

Editor Teams using Share of all teams
visual-studio-code 33 80.5%
vim 7 17.1%
gedit 3 7.3%
geany 3 7.3%
emacs 2 4.9%
intellij-pycharm 2 4.9%
intellij-clion 1 2.4%

4.1. Chart (overall adoption by teams)

overall_adoption_teams.png

5. Regional adoption (normalized within each region)

Percentages are computed as:

  • (# teams in the region that used the editor) / (total teams in the region)

5.1. Adoption matrix (teams and % of region)

Region Teams VS Code Vim Gedit Geany Emacs PyCharm CLion
MX 6 6 (100.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%)
BR 12 8 (66.7%) 6 (50.0%) 1 (8.3%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%)
NO 2 2 (100.0%) 0 (0.0%) 1 (50.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 1 (50.0%)
SO 14 11 (78.6%) 1 (7.1%) 0 (0.0%) 2 (14.3%) 1 (7.1%) 0 (0.0%) 0 (0.0%)
CA 3 3 (100.0%) 0 (0.0%) 0 (0.0%) 0 (0.0%) 1 (33.3%) 0 (0.0%) 0 (0.0%)
CB 4 3 (75.0%) 0 (0.0%) 1 (25.0%) 1 (25.0%) 0 (0.0%) 2 (50.0%) 0 (0.0%)

6. “Which regions use each editor the most?” (adoption perspective)

Because regions have different numbers of teams, this section highlights adoption rate (percentage), and also notes absolute leader when useful.

Editor Highest adoption rate (region) Rate Highest absolute count (region) Teams
visual-studio-code MX / NO / CA (tie) 100% SO 11
vim BR 50% BR 6
gedit NO 50% BR / NO / CB (tie) 1
geany CB 25% SO 2
emacs CA 33.3% CA / SO (tie) 1
intellij-pycharm CB 50% CB 2
intellij-clion NO 50% NO 1

7. Top-10 teams (by standing): most used editors (adoption)

Top-10 teams are ranks 1..10 in the provided standings. Counts below indicate how many of the Top-10 teams used each editor (>= 60 minutes open).

Editor Top-10 teams using Share of Top-10
visual-studio-code 6 60%
vim 4 40%
gedit 1 10%
geany 1 10%
emacs 0 0%
intellij-pycharm 0 0%
intellij-clion 0 0%

8. Top team of each country: editors used (>= 60 minutes open)

(Reported descriptively only; minutes shown just as the recorded open-time evidence.)

Country Top team (rank) Login Editors used
BR #1 teambrbr030 vim (262)
MX #2 teammxmx040 visual-studio-code (316)
AR #3 teamsoar012 visual-studio-code (316)
CL #4 teamsocl037 vim (256)
PE #9 teamsope036 visual-studio-code (317)
CO #12 teamnoco034 visual-studio-code (317)
BO #24 teamsobo043 visual-studio-code (316)
CU #26 teamcbcu026 visual-studio-code (316)
UY #31 teamsouy031 visual-studio-code (317)
CR #35 teamcacr029 visual-studio-code (317)
DO #37 teamcbdo033 gedit (326); visual-studio-code (316)
SV #38 teamcasv039 visual-studio-code (316)
GT #39 teamcagt006 emacs (246); visual-studio-code (316)
PR #40 teamcbpr044 intellij-pycharm (315)
AG #41 teamcbag013 geany (100); intellij-pycharm (199); visual-studio-code (299)

9. General (non-causal) summary

  • VS Code is the most widely adopted editor overall (33 out of 41 teams) and leads adoption in every region by count.
  • Regional patterns by adoption (normalized):
    • BR shows meaningful secondary adoption of Vim (50% of BR teams).
    • CB is the only region with PyCharm adoption (50% of CB teams).
    • NO is the only region with CLion adoption (50% of NO teams; small sample size: 2 teams).
    • SO shows broader variety beyond VS Code (Geany and Emacs appear, plus some Vim).

10. CCL (Café Com Leite) invited teams (separate analysis)

CCL teams are invited teams and do not participate in the official competition. Therefore:

  • They are excluded from the region/country breakdowns.
  • They have no region/country inferred from the login (teams may mix coaches from different places).
  • The same usage criterion applies: an editor counts as used if it stayed open for >= 60 minutes.

10.1. Coverage

From the provided CCL standings, there are 11 CCL teams:

  • teamccl001, teamccl002, teamccl003, teamccl004, teamccl005, teamccl006, teamccl007, teamccl008, teamccl009, teamccl010, teamccl012

All editor logs provided for CCL teams meet the >= 60 minutes criterion.

10.2. Editor adoption among CCL teams (teams using each editor)

(Unique teams using each editor for >= 60 minutes; teams may use multiple editors.)

Editor Teams using Share of CCL teams (n=11)
visual-studio-code 9 81.8%
geany 3 27.3%
vim 3 27.3%

10.2.1. Chart (CCL adoption by teams)

ccl_adoption_teams.png

10.3. Editor usage totals (open time) within CCL (secondary view)

This does not change the main adoption-based conclusions, but it summarizes the total recorded open time per editor within CCL.

Editor Total open time (minutes)
visual-studio-code 2846
geany 923
vim 349

10.3.1. Chart (CCL totals by minutes)

ccl_total_minutes.png

10.4. Editors used by the Top CCL teams (descriptive)

(Top CCL teams = ranks 1..3 in the provided CCL standings. Reported descriptively only; no performance implication.)

CCL rank Login Team name Editors used (>=60 min)
1 teamccl006 [CCL] ivo yo te sigo geany (317)
2 teamccl007 [CCL] las4s e aposentados visual-studio-code (315)
3 teamccl009 [CCL] Necesitamos un Helicóptero Catastrófico geany (315); visual-studio-code (316)

10.5. CCL notes (non-causal)

  • VS Code is the dominant choice among invited teams by adoption (81.8% of CCL teams).
  • Geany and Vim appear as secondary options (each used by 27.3% of CCL teams).
  • CCL results and tool choices are reported separately and are not comparable by region under the login-based region model.

11. Machines used by teams

All teams competed under the same hardware baseline:

  • CPU: 12th Gen Intel(R) Core(TM) i5-12500
  • Memory (RAM): 16 GB

Author: Bruno Ribas

Created: 2026-03-09 Mon 15:09

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